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・ Go! (Common song)
・ Go! (Fair Warning album)
・ Go! (Joe Inoue song)
・ Go! (Jupiter Rising song)
・ Go! (Letters to Cleo album)
・ Go! (programming language)
・ Go! (Tones on Tail song)
・ Go! Comi
・ Go! Discs
・ Go! Go! Ackman
・ Go! Go! Beckham! Adventure on Soccer Island
・ Go! Go! Break Steady
・ Go! Go! Here We Go! Rock Lee / Otona wa Wakatte Kurenai
・ Go! Go! Hypergrind
・ Go! Go! Itsutsugo Land
Go! Go! Kokopolo
・ Go! Go! Tank
・ Go! Mokulele
・ Go! My Heaven
・ Go! Pop! Bang!
・ Go! Princess PreCure
・ Go! Push Pops
・ Go! Puzzle
・ Go! Sudoku
・ Go! With The Times
・ Go! You Packers Go!
・ Go! Younha (album)
・ Go!! Southern Ice Hockey Club
・ Go!!GO!GO!Go!!
・ Go!Cam


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Go! Go! Kokopolo : ウィキペディア英語版
Go! Go! Kokopolo

|genre=Action, Platform, Puzzle
|modes=Single-player
|platforms=Nintendo DSi (DSiWare)
}}
''Go! Go! Kokopolo - Harmonious Forest Revenge'', is an action puzzle platform video game developed and published by Tanukii Studios Limited for the Nintendo DSi's DSiWare digital distribution service. It was first announced in October 2008 as a title under development for the Nintendo DS, in a series of Developers Diaries in the UK video game magazine, NGamer.〔(【引用サイトリンク】title=N-Europe News: Go! Go! Kokopolo announced for DS )〕 It was eventually released on the DSiWare service on August 4, 2011 in the PAL regions,〔 August 11, 2011 in North America,〔(【引用サイトリンク】title=Go! Go! Kokopolo at Nintendo.com )〕 and May 30, 2012 in Japan.〔(【引用サイトリンク】title=Arc System Works - Go! Go! Kokopolo) )
The game is described by the developers as the "world's first chase-em-up" and utilizes a hybrid of different gameplay styles, such as maze games, platformers and puzzle elements to create a unique arcade experience. The developers cite arcade classics such as Pac-Man, Flicky, Door Door and Chu Chu Rocket as inspiration for the main gameplay mechanics, and video game characters, such as Wario, for the mischievous humor abundant in the game.〔(【引用サイトリンク】title=Interview: Keith Webb (Go! Go! Kokopolo) )
Go! Go! Kokopolo was met with very favorable reviews upon its release, receiving an 8/10 from NintendoLife,〔(【引用サイトリンク】title=Go! Go! Kokopolo (DSiWare) Review )〕 and an 8.5/10 from IGN.〔(【引用サイトリンク】title=IGN Go! Go! Kokopolo Review )〕 Several minor criticisms were leveled at the difficulty of the game, especially in later stages, but an easy mode was included to help lend an easy learning curve for more novice players.
The game also featured highly in the ''Best of 2011'' lists on Joystiq,〔(【引用サイトリンク】title=Jostiq 2011 Buyers Guide )〕 WiiLoveIt,〔(【引用サイトリンク】title=Best of Nintendo Awards 2011 )IGN〔(【引用サイトリンク】title=Best of 2011 IGN )〕 and NintendoLife.〔(【引用サイトリンク】title=Game of the Year: Nintendo Life Staff Awards 2011 )
==Gameplay==

The goal of each stage is to clear the map of all the peaceful enemy characters, many of which will not attack until provoked. The player takes control of Kokopolo (or Tatsumo) who can stroll around the stages with the DPad, or dash quickly around the stage with one of the shoulder buttons. Knowing when to walk, and when to dash, is actually a key component of this game. The player can also jump with the A button, or scratch with the B button. All of these actions take place on the top screen.
Upon beginning a stage, the player's objective is to locate the enemies, who are confined to specific paths, and scratch them in order to turn them angry. Once they become angry, they lunge in the direction of the player, attempting to harm him. If you do not dash away, you will get hit, and lose some energy, however if you do dash away, then an epic chase begins. Any angry enemies will chase a dashing player, following his every move, until it is lured into the clutches of a hungry carnivorous plant. These Snap Snap plants are located in each stage, and all enemies must be lured into its mouth in order to destroy them.
It is possible to create long chains, of up to 20 enemies at a time, by using a move called the "Slash Dash". This allows the player to slash other enemies whilst being chased, and not to lose speed. Long chains of enemies get the most points when lured into the Snap Snap plant, but they also can be dangerous as they leave a deadly trail behind the player until they are defeated.
When enemies are eaten by the Snap Snap plant, they appear on the lower screen, where the stomach of the plant is shown. In order to help the plant digest the enemies, and destroy them once and for all, the player has to tap on the enemy's portrait with the stylus, or his thumb. If done correctly, a piece of fruit is spat out into the stage as a reward, but if done incorrectly, a bomb is thrown out. The lower screen also doubles up as a helpful map when the plant's stomach is empty.
Once the level is cleared of enemies, the player continues to the next. There are 80 stages in all, spread over a variety of worlds, and introducing new enemies and hazards as the game progresses. Every 8th stage is a Boss Battle, which is spread over both screens, and employs a variety of skills to defeat the boss, most of which involve tricking it into destroying itself.
The game also occasionally uses the microphone. Most notably to shout into and wake up sleeping Snap Snap plants, or to blow into in order to free the player from the clutches of various enemies.
Bonus rounds are unlocked by collecting 20 fruits whilst in mid-air, in order to reveal secret bonus doors hidden in every level. Collectable Scratch Cards are found by chasing small butterflies located in every stage ending in 1, 3, 5 or 7.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Go! Go! Kokopolo」の詳細全文を読む



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